GETTING OVER IT
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GETTING OVER IT Game Controls:
Game is played with mouse.
GETTING OVER IT Review + Tips & Tricks by GplusGames.com:
Getting Over It is the kind of game thatโll make you question your life choices in real time. Youโre this dude, Diogenes, chilling inside a big metal cauldron for some reason, and your only tool for movement is a hammer. No jumping, no runningโjust pure upper body strength and physics-based suffering as you drag yourself up an absurd mountain made of junk. Thereโs no tutorial, no checkpoints, just you, your hammer, and an ever-growing sense of regret.
The controls? Brutally simple. You move your mouse to swing the hammer, pushing and pulling yourself across obstacles like random furniture, rocky cliffs, and floating debris. At first, it feels manageableโuntil you realize how easy it is to mess up. One bad move, and youโre sliding down to the very bottom, wiping out hours of progress. Itโs not even a question of "if" youโll fall, but "when" and "how badly."
Adding to the chaos is Bennett Foddy himself, the gameโs creator, who narrates your suffering with philosophical quotes and calm observations that somehow make things worse. Heโll talk about failure, perseverance, and the meaning of struggle while youโre mid-fall, watching your progress disappear in seconds. Itโs like heโs studying your pain, encouraging you to reflect on it while also low-key enjoying your suffering.
The level design is pure evil. Objects are positioned in ways that force you to rethink every movement, and just when you start feeling confident, thereโs always some new challenge to ruin your day. Slippery slopes, awkward ledges, and the infamous Devilโs Chimney are just a few of the obstacles waiting to send you spiraling back down. There are no safety nets, no mercyโjust endless trial and error until you either break through or break your keyboard.
But hereโs the thingโdespite all the frustration, Getting Over It is weirdly addictive. Every tiny bit of progress feels like a huge achievement, and the sheer satisfaction of finally mastering a section keeps you hooked. Itโs a test of patience, determination, and sheer stubbornness. Youโll rage-quit, swear youโll never play again, then find yourself picking up the hammer once more. Because deep down, you know thereโs only one way forwardโgetting over it.
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Gameplay, quick guides, and reviews recorded for GplusGames.com